Ghost in the Machine
Immersive Stage
Year: 2023
Type: Collaboration work (Eric Schlossberg, Tri Nguyen)
Tools used: Unity, 3D Blender, Substance Painter
Immersive Stage is a collaborative VR project that creates an interactive stage for classical concert performances. Led by Eric Schlossenberg, this project involved my contributions in 3D layout, character modeling, topology optimization, texturing using Substance Painter . The models were integrated into Unity by Tri Nygen.

