





Ghost in the Machine
Year: 2023
Type: Collaboration work (Eric Schlossberg, Tri Nguyen)
Tools used: Unity, Blender 3D, Substance Painter
Ghost in the Machine is a collaborative VR project that creates an immersive stage for classical concert performances. Led by Eric Schlossenberg, this project involved my contributions in 3D layout, character modeling, topology optimization,texturing using Substance Painter. The models were integrated into Unity by Tri Nguyen.
