FOULNESS ISLAND (Prototyp)
Year: 2020
Type: Collaborative game prroject
Joel Schaefer - Game Design
Hsiao Pei Kao - UI-Design/2D Art
Felix Seiboth - Sound Design
Engine: Unreal Engine
FOULNESS ISLAND is a collaborative role-playing game project developed within the university framework. Created using Unreal Engine, this game is currently in the prototype stage. My role in the project focused on 2D art, where I was responsible for drawing and composing visual elements with Photoshop, adhering to the style guidelines set by the game designer.
Foulness Island Demo by Joel Schaefer (itch.io)
