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	<title>kaohsiaopei</title>
	<link>https://kaohsiaopei.cargo.site</link>
	<description>kaohsiaopei</description>
	<pubDate>Wed, 17 Jul 2024 09:30:18 +0000</pubDate>
	<generator>https://kaohsiaopei.cargo.site</generator>
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		<title>Page 1</title>
				
		<link>https://kaohsiaopei.cargo.site/Page-1-1</link>

		<pubDate>Sat, 27 Nov 2021 14:26:58 +0000</pubDate>

		<dc:creator>kaohsiaopei</dc:creator>

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		<title>FRAGMENT</title>
				
		<link>https://kaohsiaopei.cargo.site/FRAGMENT</link>

		<pubDate>Wed, 17 Jul 2024 09:30:18 +0000</pubDate>

		<dc:creator>kaohsiaopei</dc:creator>

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		<title>ORPHALESE</title>
				
		<link>https://kaohsiaopei.cargo.site/ORPHALESE</link>

		<pubDate>Wed, 26 Jun 2024 17:33:56 +0000</pubDate>

		<dc:creator>kaohsiaopei</dc:creator>

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&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/29bb9a374f19d084539c925885e7c590ec01de1d0d35febdaa5d30c51a626f47/13_filetered.png" data-mid="214361582" border="0"  src="https://freight.cargo.site/w/1000/i/29bb9a374f19d084539c925885e7c590ec01de1d0d35febdaa5d30c51a626f47/13_filetered.png" /&#62;


	
ORPHALESE&#38;nbsp;(ongoing)&#38;nbsp; &#38;nbsp; 






ORPHALESE is an ongoing project, extending a series of experiments that focus on using Motion Capture data in 3D environments and integrating chroma-keyed footage into virtual spaces.

The project aims to make MoCap data work better for animation production, blending live-action footage with fantasy settings seamlessly. ORPHALESE&#38;nbsp;pushes the limits of combining real and virtual elements, striving to create a smooth mix of reality and digital art, making animated worlds feel more real and immersive.


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		<title>WHITE OCEAN</title>
				
		<link>https://kaohsiaopei.cargo.site/WHITE-OCEAN</link>

		<pubDate>Sat, 27 Nov 2021 14:26:59 +0000</pubDate>

		<dc:creator>kaohsiaopei</dc:creator>

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&#60;img width="3360" height="1918" width_o="3360" height_o="1918" data-src="https://freight.cargo.site/t/original/i/7fb5dde564d713d11114e9bfa4657026e8cfb9992f1cc5b3e0556875e7f497db/Laurel-Ocean.png" data-mid="214151501" border="0"  src="https://freight.cargo.site/w/1000/i/7fb5dde564d713d11114e9bfa4657026e8cfb9992f1cc5b3e0556875e7f497db/Laurel-Ocean.png" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/7586d0118c75c32941585ed0f5c6c1cbd7864a09c4550c8f2b76e2e2e5d7289f/Faded_Ocean_Still_01.png" data-mid="213639192" border="0"  src="https://freight.cargo.site/w/1000/i/7586d0118c75c32941585ed0f5c6c1cbd7864a09c4550c8f2b76e2e2e5d7289f/Faded_Ocean_Still_01.png" /&#62;
	

FADED OCEAN OF WHITE
Year: 2023Type: solo projectTools used: 3D Blender, Final Cut Pro


FADED OCEAN OF WHITE is a solo project, primarily created using 3D Blender and rendered in a 2D monochrome style. The animation draws inspiration from the fading presence of a family member, reflecting a sense of dissolution within society. 
The motivation stemming from this life story grew with my exploration in visualization in both the real and digital worlds, driving me to delve deeper into the world of storytelling. This journey involved transforming the memories of significant life fragments—both my own and those of the people around me—into a compelling visual narrative.

The animation emerged from this desire and evolved into its final form: In a realm of shadow and ink, an aged veteran weaves his essence into a somber death poem. With each word penned, he bids a poignant farewell to his mortal coil, surrendering to the eternal embrace of his faded identity's ultimate demise.

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		<title>PUPPETEERR</title>
				
		<link>https://kaohsiaopei.cargo.site/PUPPETEERR</link>

		<pubDate>Sat, 27 Nov 2021 14:26:58 +0000</pubDate>

		<dc:creator>kaohsiaopei</dc:creator>

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&#60;img width="1920" height="810" width_o="1920" height_o="810" data-src="https://freight.cargo.site/t/original/i/69a14282b7810e00f865be9a30a39096700317190af00ed2070393bcda37e3b0/Laurel-puppeteerr.png" data-mid="214151510" border="0"  src="https://freight.cargo.site/w/1000/i/69a14282b7810e00f865be9a30a39096700317190af00ed2070393bcda37e3b0/Laurel-puppeteerr.png" /&#62;

&#60;img width="1920" height="810" width_o="1920" height_o="810" data-src="https://freight.cargo.site/t/original/i/b2fde4ee7094238a37aa1a396730ba8ec57717ad4db5376f2ff688ffabf287b2/Inside1_v01_0001.png" data-mid="213634369" border="0"  src="https://freight.cargo.site/w/1000/i/b2fde4ee7094238a37aa1a396730ba8ec57717ad4db5376f2ff688ffabf287b2/Inside1_v01_0001.png" /&#62;

	PUPPETEER&#38;nbsp;Year: 2022Type: solo projectTools used: 3D Blender, Final Cut Pro
PUPPETEER, a 3D animation set in a futuristic world with a subtle industrial punk aesthetic, designed to convey a message behind:
In the past, our shadow regimes have always acted as conductors among the masses, while the masses deluded themselves into believing they were free to choose. However, the strings attached to the hand do not ordain the puppets as puppeteers. The sovereignty behind a puppet government might be merely another marionette being manipulated by another force. Today, are we still only puppets, dreaming of power and calling ourselves puppeteers? Are we all still countervailing against the power in a world of puppeteers? Who is the orchestrator, and who creates our delusions of grandeur? Or perhaps there may be never any puppeteers walking among us, only puppets.


 
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		<title>Immersive Stage</title>
				
		<link>https://kaohsiaopei.cargo.site/Immersive-Stage</link>

		<pubDate>Wed, 26 Jun 2024 20:28:56 +0000</pubDate>

		<dc:creator>kaohsiaopei</dc:creator>

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&#60;img width="1625" height="903" width_o="1625" height_o="903" data-src="https://freight.cargo.site/t/original/i/fde021a8f2207c770e23b0b3efba5d05fd265ac7533bc58b15508aa927e2b725/Screenshot-2024-07-03-131858.png" data-mid="214070645" border="0"  src="https://freight.cargo.site/w/1000/i/fde021a8f2207c770e23b0b3efba5d05fd265ac7533bc58b15508aa927e2b725/Screenshot-2024-07-03-131858.png" /&#62;
	
Ghost in the Machine 
Immersive Stage


Year: 2023
Type: Collaboration work (Eric Schlossberg, Tri Nguyen)

Tools used: Unity, 3D Blender, Substance Painter

Immersive Stage is a collaborative VR project that creates an interactive stage for classical concert performances. Led by Eric Schlossenberg, this project involved my contributions in 3D layout, character modeling, topology optimization,

texturing using Substance Painter

. The models were integrated into Unity by Tri Nygen.

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		<title>HONIMAL</title>
				
		<link>https://kaohsiaopei.cargo.site/HONIMAL</link>

		<pubDate>Wed, 26 Jun 2024 14:31:09 +0000</pubDate>

		<dc:creator>kaohsiaopei</dc:creator>

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&#60;img width="2492" height="1402" width_o="2492" height_o="1402" data-src="https://freight.cargo.site/t/original/i/44d4b51c8a7e809da460718456ff3d3600a9e91cb54b04088bcf9256cf350179/Screenshot-2024-06-26-at-16-33-04-Rise-of-the-Fusian-War-Behance.png" data-mid="213648559" border="0"  src="https://freight.cargo.site/w/1000/i/44d4b51c8a7e809da460718456ff3d3600a9e91cb54b04088bcf9256cf350179/Screenshot-2024-06-26-at-16-33-04-Rise-of-the-Fusian-War-Behance.png" /&#62;
	

HONIMAL&#38;nbsp;RISE of the FUSIAN WAR&#38;nbsp;Year: 2020Type: Collaborative game project&#38;nbsp;Tools used: 3D Blender, Unity, Photoshop, Final Cut Pro
Engine: Unity
A collaborative game project within the university framework, "Rise of the Fusian War"&#38;nbsp;is set in the sci-fantasy world of Honimal. Developed using Unity 3D, the game features intricate modeling and animation created in Blender, with textures meticulously painted in Photoshop. The rich narrative backdrop, crafted by Tri Nguyen, provides a compelling storyline that enhances the gaming experience.




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		<title>FOULNESS ISLAND</title>
				
		<link>https://kaohsiaopei.cargo.site/FOULNESS-ISLAND</link>

		<pubDate>Wed, 03 Jul 2024 14:55:45 +0000</pubDate>

		<dc:creator>kaohsiaopei</dc:creator>

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&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/5b6bfeb9288b0c467dacf34aa094f9958fa45c3f530155901abe553f477ac41e/-yAu22.png" data-mid="214068983" border="0"  src="https://freight.cargo.site/w/1000/i/5b6bfeb9288b0c467dacf34aa094f9958fa45c3f530155901abe553f477ac41e/-yAu22.png" /&#62;
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&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/8d165924bd227b631847992c4e2fd326d8d502be60f29102e5ecb1246d2b9b9c/website_FullPage_Cover_BG.png" data-mid="214069094" border="0"  src="https://freight.cargo.site/w/1000/i/8d165924bd227b631847992c4e2fd326d8d502be60f29102e5ecb1246d2b9b9c/website_FullPage_Cover_BG.png" /&#62;



	


FOULNESS ISLAND (Prototyp)
&#38;nbsp;Year:&#38;nbsp;2020
Type: Collaborative game prroject&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;Joel Schaefer - Game Design&#38;nbsp; &#38;nbsp; &#38;nbsp;&#38;nbsp; Hsiao Pei Kao - UI-Design/2D Art&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;Felix Seiboth - Sound Design

Engine: Unreal Engine

FOULNESS ISLAND is a collaborative role-playing game project developed within the university framework. Created using Unreal Engine, this game is currently in the prototype stage. My role in the project focused on 2D art, where I was responsible for drawing and composing visual elements with Photoshop, adhering to the style guidelines set by the game designer.





Foulness Island Demo by Joel Schaefer (itch.io)





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	<item>
		<title>ANTIVIRUS</title>
				
		<link>https://kaohsiaopei.cargo.site/ANTIVIRUS</link>

		<pubDate>Thu, 04 Jul 2024 08:48:28 +0000</pubDate>

		<dc:creator>kaohsiaopei</dc:creator>

		<guid isPermaLink="true">https://kaohsiaopei.cargo.site/ANTIVIRUS</guid>

		<description>


	

&#60;img width="2344" height="1310" width_o="2344" height_o="1310" data-src="https://freight.cargo.site/t/original/i/fbc81c6857989b6525a6372ea4531130daf319d4eb461c5c89aaf1f407bbf99e/Bildschirmfoto-2022-09-09-um-16.00.06.png" data-mid="214109927" border="0"  src="https://freight.cargo.site/w/1000/i/fbc81c6857989b6525a6372ea4531130daf319d4eb461c5c89aaf1f407bbf99e/Bildschirmfoto-2022-09-09-um-16.00.06.png" /&#62;


	


AntiVirus (Short VR Animation)

Year: 2020Type: solo projectTools used: 3D Blender, Unity, Final Cut Pro

AntiVirus is a short VR animation modeled and animated in Blender, with scenes built and integrated into Unity. Inspired by the outbreak of the pandemic, this animation takes the viewer on a virtual journey inside a new dimension where viruses are scaled to gigantic sizes, emphasizing the fear that engulfs us and makes us feel minuscule.





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		<title>GALLERY</title>
				
		<link>https://kaohsiaopei.cargo.site/GALLERY</link>

		<pubDate>Thu, 27 Jun 2024 06:24:40 +0000</pubDate>

		<dc:creator>kaohsiaopei</dc:creator>

		<guid isPermaLink="true">https://kaohsiaopei.cargo.site/GALLERY</guid>

		<description>


	


	&#38;nbsp; &#38;nbsp;SELECTED HOBBY WORK


Typology Animation (Video 1)An experimental animation exploring the principles of typography and motion.

3D Sculpting Series in ZBrush
Tiger Warrior
A 3D sculpture designed for miniature 3D printing.
-&#38;nbsp;
3D Organic Hand Sculpting
Detailed hand sculpting focusing on organic forms.
-
Organic Facial Sculpting with Hard Surface Armor
A blend of organic facial features with intricate hard surface armor detailing.





	

	


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&#60;img width="747" height="1041" width_o="747" height_o="1041" data-src="https://freight.cargo.site/t/original/i/746383716028785594e791816f102c11a1be7a933538308686e55af185bc90ba/willi.png" data-mid="214247420" border="0"  src="https://freight.cargo.site/w/747/i/746383716028785594e791816f102c11a1be7a933538308686e55af185bc90ba/willi.png" /&#62;
&#60;img width="1800" height="1800" width_o="1800" height_o="1800" data-src="https://freight.cargo.site/t/original/i/e642048d3b276bce77a7302aa69141ecb50ad2545812ea8e189a36caa3ecd893/Innocence-Unveiled.png" data-mid="214074007" border="0"  src="https://freight.cargo.site/w/1000/i/e642048d3b276bce77a7302aa69141ecb50ad2545812ea8e189a36caa3ecd893/Innocence-Unveiled.png" /&#62;

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